#ifndef RP2R1LOADER_H
#define RP2R1LOADER_H

// maya export R1 file loader
#include "Rp2System.h"
#include "Rp2Node.h"


namespace Rp2
{
class R1Loader
{
typedef enum
{
	MT_SURFACE_SHADER,
	MT_LAMBERT,
	MT_PHONG,
	MT_BLINN,
	MT_CGFX
} MaterialType;

typedef enum
{
	TOT_REPLACE,
	TOT_MODULATE,
	TOT_ADD,
	TOT_ALPHABLEND
} TexOpType;

typedef enum 
{
	TAM_CLAMP,
	TAM_BORDER,
	TAM_WRAP,
	TAM_MIRROR
} TexAddressMode;

public:
	R1Loader();
	~R1Loader();

	static bool Load(std::string& rkFilename, Node& rkNode);

private:

};

}

#endif